Game Jam: Jan 2012

Site is moved, and looks ok.

This weekend, my friend Markus Rännare was here. We decided to make a game, and created Repair Mother Russia. We jammed this weekend since we both are busy during Global Game Jam 2012. The game is filled with bugs, unbalanced stuff and evil spawn positions due to the time constraint. If you have ever jammed, you know what I’m talking about. Our biggest struggle was to decide whether to code feature X “good” or do it spaghetti style. Final results were mostly a mix of the two.

Check out the game for yourselves here – Repair Mother Russia.

Just moved the site

This results in me not getting access to my images at the moment. Thats why the site looks all fancy..

Until I get access, it will look like this. So no images, sorry.

While my site lacks all the images I want, go ahead and play my latest game jam, Repair Mother Russia.

Spartans in Candyland Soundtrack

Our musician, Bad Dumplin, decided to upload the soundtrack for download. You can buy the whole soundtrack for the price of your choice – indie style. If you liked the game and want to support the artist that made the music, please buy it =) 100% of the revenue goes to him and him only (plus the host of his music site of course). Help us support his awesome music skills! =)

Link to the site

Spartans released for XBLIG!

This is just a short post about Spartans in Candyland finally being released on XBLIG. It’s a big relief, since it’s been hanging over my head the past few months. It’s finally over =)

If you want to download the demo for the game, or buy it straight away, visit this link.

Now, I’m chasing XBLIG reviewers along with making a shop menu system for my next game. Also, I have a lot of assignments from my students to grade. They are getting better and better with the programming. In a near future, my army will be complete! An army of young programmers of Doom. Then, there’s only world domination.

Madness!

Summer break

I’ve had kind of a summer break these past couple of months, trying to figure out what to do with the game development and all. In general, the game production time will slow down, due to my new job as a game programming teacher on a secondary upper school. Job will begin shortly and I still have to move. I’ve also left Gothia Science Park, my business incubator. From now on Marklund Games will be more of a hobby rather than a way to earn the gold.

An update on Solve It
I’ve made a level editor, currently only available to selected few. The plan is to make the second pack of Solve It to XBLIG, and with the SunBurn engine implemented, the game will hopefully run smoother and will be using some of the neat features that SunBurn offers, such as shadows and other fancy stuff. New cubes will be implemented shortly.

An update on Spartans in Candyland
The game, developed during 10 weeks together with talented students has come to an end, but the game is still not released. This due to some trouble with our development pipeline (mostly because of their summer break, but also half of our programmers going AWOL =P). We are currently close to release, and since the 10 weeks we’ve only made minor adjustments and bug fixing. Game will hopefully be in AppHub for review shortly.

I also added the rest of the weekly videos we made on the Spartans in Candyland-page.

An update on Twang!
We (the That Game Studio team) are finally owners of the IP (after almost one year of waiting). The Twang!-page is also updated with a download link for anyone interested in trying our prototype.