I’ve had kind of a summer break these past couple of months, trying to figure out what to do with the game development and all. In general, the game production time will slow down, due to my new job as a game programming teacher on a secondary upper school. Job will begin shortly and I still have to move. I’ve also left Gothia Science Park, my business incubator. From now on Marklund Games will be more of a hobby rather than a way to earn the gold.
An update on Solve It
I’ve made a level editor, currently only available to selected few. The plan is to make the second pack of Solve It to XBLIG, and with the SunBurn engine implemented, the game will hopefully run smoother and will be using some of the neat features that SunBurn offers, such as shadows and other fancy stuff. New cubes will be implemented shortly.
An update on Spartans in Candyland
The game, developed during 10 weeks together with talented students has come to an end, but the game is still not released. This due to some trouble with our development pipeline (mostly because of their summer break, but also half of our programmers going AWOL =P). We are currently close to release, and since the 10 weeks we’ve only made minor adjustments and bug fixing. Game will hopefully be in AppHub for review shortly.
I also added the rest of the weekly videos we made on the Spartans in Candyland-page.
An update on Twang!
We (the That Game Studio team) are finally owners of the IP (after almost one year of waiting). The Twang!-page is also updated with a download link for anyone interested in trying our prototype.
