Our musician, Bad Dumplin, decided to upload the soundtrack for download. You can buy the whole soundtrack for the price of your choice – indie style. If you liked the game and want to support the artist that made the music, please buy it =) 100% of the revenue goes to him and him only (plus the host of his music site of course). Help us support his awesome music skills! =)
Archive for Spartans in Candyland
Summer break
I’ve had kind of a summer break these past couple of months, trying to figure out what to do with the game development and all. In general, the game production time will slow down, due to my new job as a game programming teacher on a secondary upper school. Job will begin shortly and I still have to move. I’ve also left Gothia Science Park, my business incubator. From now on Marklund Games will be more of a hobby rather than a way to earn the gold.
An update on Solve It
I’ve made a level editor, currently only available to selected few. The plan is to make the second pack of Solve It to XBLIG, and with the SunBurn engine implemented, the game will hopefully run smoother and will be using some of the neat features that SunBurn offers, such as shadows and other fancy stuff. New cubes will be implemented shortly.
An update on Spartans in Candyland
The game, developed during 10 weeks together with talented students has come to an end, but the game is still not released. This due to some trouble with our development pipeline (mostly because of their summer break, but also half of our programmers going AWOL =P). We are currently close to release, and since the 10 weeks we’ve only made minor adjustments and bug fixing. Game will hopefully be in AppHub for review shortly.
I also added the rest of the weekly videos we made on the Spartans in Candyland-page.
An update on Twang!
We (the That Game Studio team) are finally owners of the IP (after almost one year of waiting). The Twang!-page is also updated with a download link for anyone interested in trying our prototype.
End of week 8
The week is over, and this was a fast one – just like the others. We did get a lot of new stuff into Spartans in Candyland, most importantly, we got rid of the majority of the debug lines. We have a few left though, spell related mostly. Micke is gone from the project, and that leaves us a big hole in terms of animation programming and the like. Next up, we’ll polish and complete everything (get rid of all of the place holders) and make the game ready for our presentation. Check out the progress:
End of week 7
We’ve just ended week 7 (of 10) for our project Spartans in Candyland, or actually – my team mates have. I’ve been busy attenting Nordic Game Conference 2011, which was awesome sauce. New for this week is our checkpoint system, which is our main game mode in SiC (classic survival might be included as well). Next week I will set up the remaining tasks to be done during the last weeks. With one programmer short (who left for a job in UK that bastard =P ) combined with me missing for a whole week, has made us slow down and blowing our tight schedule to bits. We also need to do something about the debuglines when firing most of the weapons.
Shortly we’ll start deploying the game on AppHub for game testing, so if you’re interested in testing, please let us know =)
Check out the progress so far:

