End of week 8

The week is over, and this was a fast one – just like the others. We did get a lot of new stuff into Spartans in Candyland, most importantly, we got rid of the majority of the debug lines. We have a few left though, spell related mostly. Micke is gone from the project, and that leaves us a big hole in terms of animation programming and the like. Next up, we’ll polish and complete everything (get rid of all of the place holders) and make the game ready for our presentation. Check out the progress:

End of week 7

We’ve just ended week 7 (of 10) for our project Spartans in Candyland, or actually – my team mates have. I’ve been busy attenting Nordic Game Conference 2011, which was awesome sauce. New for this week is our checkpoint system, which is our main game mode in SiC (classic survival might be included as well). Next week I will set up the remaining tasks to be done during the last weeks. With one programmer short (who left for a job in UK that bastard =P ) combined with me missing for a whole week, has made us slow down and blowing our tight schedule to bits. We also need to do something about the debuglines when firing most of the weapons.

Shortly we’ll start deploying the game on AppHub for game testing, so if you’re interested in testing, please let us know =)

Check out the progress so far:

Spartans in Candyland

Take a look at this. Spartans, guns, suburbs and cute teddybear creatures. What else could you possibly need for a twin stick shooter for XBLIG? We’re making this as a 10 week project, and we’re currently just ending week 6.

Check out the information, images and videos here: Link to the page for Spartans in Candyland, with some cool videos. Oh yeah.

NGC and sales

Nordic Game Conference 2011

I’ll be there.

Together with some really talented people from Gothia Science Park, I’ll showcase Solve It (and probably some Twang! as well). If you’re there, come visit =)

Looks like I’m going down there on Monday already, so there’s not much time to prepare (and do the laundry). Just ordered a new set of business cards, and hopefully they’ll get here in time. Otherwise I’m pretty much screwed. Had a business card night with Joel from Ludosity Interactive, and this was the final result:

In other news, Solve It – Pack 1 recently dropped off the Newest list on XBLIG. Interesting to see the trials (and sales) drop to almost nothing. Not that they were that high from the beginning. The really interesting thing here is the sudden comeback a few days ago. I can’t pinpoint exactly what article that triggered this, but it has to be from either Penny Arcade or from Joystiq. I will definitely investigate further. In total, Solve It – Pack 1 has sold 400 units and with 3498 trials that gives a convertion rate of 11.4 %.

A great start

This Wednesday must have been the best day of my life.


Solve It – Pack 1 got released

When I woke up very early in the morning, the first thing I did was to check AppHub for the review status. A few seconds later I started the Xbox and bought a version of my first released game. What a feeling! The game is available on XBLIG and can be bought here. Next up is Solve It – Pack 2, with some new features and of course some new exciting cubes to experience. I will also look into Windows Phone 7, making a sweet port of Solve It. I think it would be a great game for the mobile phone as well.

Winning a BAFTA award

Getting to the award ceremony was the reason I got up early in the first place. We got to London and into the BAFTA award, dressed up and all fancy. Together with four of my friends, we formed That Game Studio (a team name chosen as a tribute to That Game Company), one of the winning teams of Dare to be Digital 2010. Together with the teams Angry Mango and Team Tickle we were nominated for the BAFTA Ones to watch 2011 award. Just getting there, and getting interviewed and photographed and being able to breath the same air as “real” game developers was amazing. Just amazing. Add some good food, free drinks and some lovely company at our table (Wacom, Blitz, Sony and Dare to be Digital).

Also add that we won the BAFTA Ones to watch 2011 award. The most awesome thing that has ever happened.

To me, personally, this is a great milestone. Just finishing my education in games design me and my team competed in Dare to be Digital and were one of the winning teams. Now I’ve won a BAFTA award. Amazing. As I see it, this proves that I (and the team) have what it takes to some day become one of those “real” game developers.

What happens now?

Right now we need to get Twang! out there (and celebrate). We will be looking for ways to publish the game, preferrably with the help of a publisher. After that – who knows?