0.9 units of XNA added

It took exactly one month to get the new version up and running. Upgrading the XNA from 3.1 to 4.0 was alot harder than I thought. All the libraries went crazy when they got updated, and as soon as two errors were fixed, three new appeared. Thats game development in a nutshell i guess. I didn’t really add anything new to the game, other than instancing of the cubes. Not really a feature, but pretty close. Oh, and I increased the fps on the last level with about x2. Thank you instancing <3

Wait, I added the auto-skip feature that “everyone” has been asking me to implement! Finally. It makes the cursor move to the next slot when the player puts an instruction in one of the lists.

The worst thing was probably the animations. Many of the animations went totally bananas once the XNA framework was updated. Some of them are still missing, ahem. I even had to implement a new rollband model (thank you Maria-Dolores for making it <3).

We’ve managed to Solve It

Solve It – Pack 1 is almost done. The game will probably be failed at the review since I forgot to fix a Guest account related bug. Game is to be upgraded to XNA 4.0 since Microsoft is now declining 3.1 games. If “wait one week” starts counting when you submit the game, the new version will be up for review this Sunday.