It took exactly one month to get the new version up and running. Upgrading the XNA from 3.1 to 4.0 was alot harder than I thought. All the libraries went crazy when they got updated, and as soon as two errors were fixed, three new appeared. Thats game development in a nutshell i guess. I didn’t really add anything new to the game, other than instancing of the cubes. Not really a feature, but pretty close. Oh, and I increased the fps on the last level with about x2. Thank you instancing <3
Wait, I added the auto-skip feature that “everyone” has been asking me to implement! Finally. It makes the cursor move to the next slot when the player puts an instruction in one of the lists.
The worst thing was probably the animations. Many of the animations went totally bananas once the XNA framework was updated. Some of them are still missing, ahem. I even had to implement a new rollband model (thank you Maria-Dolores for making it <3).

